Using Normal Maps and Anchor Points in Substance Painter
Substance Painter 2021 Getting Started - Course introduction
Substance Painter 2021 Getting Started - Part 01 - Materials & masking
Substance Painter 2021 Getting Started - Part 02 - Filters & generators
Substance Painter 2021 Getting Started - Part 03 - Brushes & painting
Substance Painter 2021 Getting Started - Part 04 - Adding decals
Substance Painter 2021 Getting Started - Part 05 - Exporting & rendering
Brick Material in Substance Designer | Beginner Tutorial
Substance Designer Getting Started: 01 - Creating a base material part One
Substance Designer Getting Started: 01 - Creating a base material part Two
Substance Designer Getting Started: 01 - Creating a base material part Three
Substance Designer Getting Started: 02 - Procedural Material Creation Workflows
Substance Designer Getting Started: 03 - Material Blending part One
Substance Designer Getting Started: 03 - Material Blending part Two
Substance Designer Getting Started: 03 - Material Blending part Three
Substance Designer Getting Started: 03 - Material Blending part Four
Substance Designer Getting Started: 04 - Part Four: Linking parameters - 01
Substance Designer Getting Started: 04 - Part Four: Linking parameters - 02
Easily Create A Tileable Hex Pattern With Substance Designer
Creating a Bitmap2Material Plugin in Substance Designer
How to fix seams in Substance Painter
ムービー中で使われていますが、Substanceから書き出したTextureをVrayマテリアルの形式に変換し読み込んでくれるスクリプト「Substance Painter to VRAY」は重宝しそうですね。
こちらはHocus Pocus Studioより、無料で配布されています。
Hocus Pocus Studio:
https://hocuspocus-studio.fr/tools/
Substance Painter to VRAY Script:
https://hocuspocus-studio.fr/tools/product/substance-to-maxvray/
Installing and Creating 3DCpack Files
3D-COAT用として配布などされている「.3dcpack」のインストール方法が紹介されています。
3D Scan Clean Up + Re-Mapping
3D Scan Cleanup Pt.1
3D Scan Cleanup Pt.2